PM3.6 - Donkey Kong - Common Subroutine 0x9019cad0

  1. CreateInterrupt { interrupt_id: Some(10027), action: Wait, requirement: (OnGround) }
  2. PreviousInterruptAddRequirement((InternalConstantInt(CurrentAction) NotEqual scalar(51)))
  3. PreviousInterruptAddRequirement((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(-1)))
  4. Return